First reading — the cobbles remember
At low tide every alley holds. Ghosts walk the long way round, past lantern-blocks and sleeping courts. Sketch generously; the town rewards the bold.
❖ a dark-fantasy cartography toy ❖
Sketch a street. Raise the tide. Watch the ghost-walkers reroute live.
scroll ↓ — the tide obeys your descent
Drag on the chart to lay streets. Raise banks, dredge channels, then drown it all.
the wellorov — scroll depth 0% → tide 38
Three readings. As you descend, the sea rises — if the tide is scroll-bound.
At low tide every alley holds. Ghosts walk the long way round, past lantern-blocks and sleeping courts. Sketch generously; the town rewards the bold.
Half-drowned crossings flicker. Watch the pale ones hesitate, then swerve — a live reroute, mid-step. Raise a causeway with the ▲ raise brush to save a drowning lane.
At full flood only the high roads survive. Stranded walkers gutter like candles. Export a postcard of the ruin — proof you were warned.
Seal the current chart — map, tide-mark and date — into a keepsake PNG.
Tip: uncheck “tide follows scroll”, set a cruel tide, then export the wreck.